Adobe Configurator for Photoshop adds comprehensive user guide

November 27th, 2008 -- Posted in World of Warcraft | No Comments »

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Adobe Configurator for Photoshop adds comprehensive user guide Nick Spence Adobe has released a comprehensive user guide for it’s new free Configurator application, that lets people create customised Photoshop CS4 control panels and share them with others. Thursday, 27 November 2008

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10 celebrities who play World of Warcraft

November 26th, 2008 -- Posted in World of Warcraft | No Comments »

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First of all, I should come clean about something. I’m not really a Warcraft player or fan. Over the past few weeks I’ve had to report on a number of World of Warcraft events (see here and here). This has allowed me to meet and befriend many hardcore players and given me a better understanding of the game. These days, I’d describe myself as more of a WoW sympathiser. But this new-found interest led me to think, out of more than 11 million players worldwide, some of these people have got to be

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Top 10 celebrities who play World of Warcraft

November 25th, 2008 -- Posted in World of Warcraft | No Comments »

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Out of more than 11 million players worldwide, some of these people have got to be famous. So here, in no particular order, is a top ten list of Warcraft-playing celebrities.

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The MMO GraveYard

November 25th, 2008 -- Posted in World of Warcraft | No Comments »

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I’ve taken some big risks in my day. I once went off-roading in a Geo Metro. One time, I knowingly told an ex-girlfriend that her sister was hot. I was even crazy enough to go see Twilight, knowing the danger it posed. I’ve taken all those risks and more, but there is one thing I would never, ever do; be involved with developing a MMO. Either the people who work on MMO titles have some of the biggest stones in the known universe, or they’re all delusional space circus monkeys dressed in peopl

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Game Success or Failure: Should Developers Stick To What They Know?

November 24th, 2008 -- Posted in World of Warcraft | No Comments »

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Game Success or Failure Should developers stick to what they know ? Do gamers ‘really’ want change? by dkpatriach: ©2008 David Hilton: A change is as good as a holiday, they say. People get tired of doing the same thing over and over so it shouldn’t be a surprise that game studios may feel the same way too. In an industry plagued with safe sequels and cliche copycats it should be a good thing when a game studio decides to try something moderately or even completely new. Unfortunately,

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